Clicky

|||

ADACA Zone Patrol Guide: Introduction

ADACAADACA

Released on Steam July 25th, 2022, ADACA is an FPS heavily inspired by Half-Life 2 and STALKER. I first learned about the game from a post on Rock Paper Shotgun. While the post is for subscribers only (which I am not), something about the intro sentence grabbed my attention. I tinkered with the demo for an hour or so, bought the game shortly thereafter, and dived in from there.

ADACA has two primary modes:

  1. A story-driven campaign
  2. Zone Patrol, an open-world FPS experience

The campaign itself, while a great experience on its own, is fairly straightforward and took me around 5 hours to complete. You wake up from cryo-sleep with a gravity-manipulating arm, the Police arrive to confront the local Free Scrappers, and you work to help the Scrappers fight back. Cue the shooting!

Zone Patrol is another beast entirely. Cryptic radio messages, garbled terminal messages, and a focus on back-tracking make for an at-times confusing experience. That said, the game rocks and I’m hoping that sharing some of my own learnings can help others get into the game more deeply (and hopefully inspire more people to check it out!). I’m including a link to the Steam page on all of these posts so anyone who wants to check it out can do so easily.

Table of Contents

As a general note, I have not completed Zone Patrol’s main quest yet. So it’s entirely possible that I’ll miss a few side-quests, Codex entries, etc. Think of this less as a straight guide and more as a long-form write-up of the Zone Patrol experience. To that end I’ll be sticking to more of a narrative style than a straight do this, then do this to advance to the next level.” I’ll be calling out spoilers (primarily keypad codes and item locations) where possible and nesting them under a drop-down like so:

This is a spoiler!

You've been spoiled.

Let’s talk structure!

Intro to Zone Patrol

Vakt’s Ship-Board ArmoryVakt’s Ship-Board Armory

In Zone Patrol, you play as Sergent Lexi Abrams, a conscript working for the Vakt PMC. You’ve been hired by a Shadow Client to investigate the Exclusion Zone on the planet ADACA, searching for relics and digging through the remnants left behind by the Savlo corporation.

Zone Patrol is largely an undirected experience - you’ll be handed a general objective, dropped on the planet in an area known as Beach Head, and left to your own devices. As you stumble across new areas and uncover the planet’s secrets you’ll periodically be offered new missions on-onboard the Vakt ship. These more linear objectives offer a break from the core gameplay loop of wandering, looting, and shooting, typically in the form of an all-out assault on a given location or zone defense of a fixed objective.

Area DefenseArea Defense

Aside from these missions, your goals are simple: learn more about the Exclusion Zone, find Artifacts to buy better gear, and don’t die. Instead of scripted encounters, enemies typically spawn in faction-based groups. Notably, this happens both when you enter a new area and over the course of your time in that area - sitting still doesn’t mean you’re safe. It’s also not uncommon to find two or more groups engaged in a shoot-out.

Areas

Area MapArea Map

Presented in no particular order, here are the game’s 15 zones:

  • Beach Head: Your starting zone. Scattered warehouses and train cars make this area one of the friendlier ones you’ll encounter.
  • Storm Drain: A canyon of concrete filled with low water and littered with piles of trash.
  • The Dish: Trees, a secret radar facility, and a fallen radar dish… and maybe friends?
  • Junction 06: Railway switching yard - warehouses and easy access to many areas.
  • Catacombs: An underground network of tunnels that link ADACAs areas together; you’ll need a flashlight for this one.
  • The Haunt: Creepyness abounds and this area holds secrets aplenty.Cistern
  • Necropol: A dead city, full of crumbling apartments and fallen bridges.The Pines: Wide open forest with hints of something deeper.
  • Bravo 02: Primary staging ground for the Police.
  • Blue Caverns: Water pumps litter this foggy set of open caverns.
  • Priory: Home of the Conflux.
  • South Ridge: A cliff-side path towrd a distant radio tower…
  • Conduit: The underground gateway to the Power Plant - you’ll need a Key Card for this one.
  • Power Plant: An abandoned factory with sharp drops and lots of new friends.

Let’s see how far we get! I’ll update this post with links to each part of the overall guide as I finish them.

Guide Parts

Up next On Museum Fatigue Games I’ve been Playing: ADACA, Hard West 2, COD Vanguard
Latest posts Burning out again Games I’ve been Playing - Elden Ring, Fallout 3, and Breath of the Wild Re-Reading Cryptonomicon Fountain Pen Blogs Coming back to Fountain Pens I’ve barely played Darktide but the soundtrack is amazing Thoughts On: This Is How You Lose the Time War On Tracking and Tumblr 20 Posts! “Steam Dumpster-Diving” with Iron Pineapple AKA the Wonders of Democratized Publication Oblivion: Radiant AI Follow-Up Returning to Oblivion Fallout 4 means a lot to me On Tumblr Blaze ADACA Zone Patrol Guide: Hitting Pause Reflections on Cyberpunk 2077 ADACA Zone Patrol Guide: Part 3 ADACA Campaign Armory Code ADACA Zone Patrol Guide: Part 2 ADACA Zone Patrol Guide: Part 1 Games I’ve been Playing: ADACA, Hard West 2, COD Vanguard ADACA Zone Patrol Guide: Introduction On Museum Fatigue Productivity, Inspiration, and the Fog Espresso & China Cryptonomicon & Startup Culture Trying something new